Pulse, triangle and noise, and the four parts used by PicoSketch.
Hear four musical roles
Classic 8bit uses up to four parts: pulse-based melody and harmony, triangle bass and noise percussion. Before adding more notes, listen for who carries the melody and where it rests. Clear roles help a small ensemble sound complete.
Sound
Role
Listening experiment
Pulse melody
Carries the theme
Hear the melody alone and find memorable phrases
Pulse harmony
Suggests chords and answers
Listen for responses in the melody’s rests
Triangle bass
Supports harmony and pulse
Hear its relationship with melody in 2ch
Noise percussion
Marks beats and boundaries
Mute percussion in a 4ch score and compare the drive
How this differs from hardware
The Famicom/NES APU includes two pulse channels, triangle, noise and a DMC sample-playback channel, often described as DPCM. It is not simply a four-channel sound chip. PicoSketch’s current Classic 8bit software synth draws on the first four types; DPCM and expansion audio are not offered for new compositions.
Attack, decay and filtering are adjusted for listening comfort. This is neither a complete hardware emulator nor an exporter of game-console music data.
Pulse width changes tone
A pulse wave alternates between high and low values. Changing the proportion changes its character, from thin and sharp to round. The sharp, bright and round settings provide starting points. Changing a tone does not replace the score with a different melody.
Bass and rhythm serve different purposes
Triangle bass uses pitch to support harmony. Noise supplies short impacts and rhythmic articulation. Too much noise can hide melodic detail. Lower its part volume on the completed screen and compare the same passage.
Try it in PicoSketch
Generate 16 bars at 120 BPM with 4ch; save WAV and JSON.
Mute only percussion on the completed screen to compare the same score.
Reload the original JSON, choose 2ch in step 4 and generate. This changes the arrangement rather than merely muting it.